I came across quite an odd issue. When testing my code to create a
UIImage I found that using
UIGraphicsImageRenderer was so much slower than when using
When drawing 5 large images I found using
UIGraphicsBeginImageContextWithOption would render it in 0.3 seconds while using
UIGraphicsImageRenderer would render the images in 13.3 seconds.
When testing the two environments for drawing 500 UIBezierPath rects
UIGraphicsBeginImageContextWithOption was still faster but not by much.
This was a big surprise, as I thought
UIGraphicsImageRenderer was meant to be the new technology to be adopted and is much more efficient than the older
UIGraphicsBeginImageContextWithOption way of creating a
I have creates a project to show this and have posted it on GitHub here
Any ideas why?